Thursday 8 September 2011

Review: Deus Ex: Human Revolution


Having only barely played the beginning of the original Deus Ex three or four times, I had little knowledge of what to expect from Deus Ex: Human Revolution. All I did know was that in terms of PC classics, the original is up there with the best of them and being an RPG nut I had high hopes for the rebirth of this franchise. I think most people who have been gaming for a certain length of time have lived to see franchises come back after ‘x’ amount of years only to spurn the hopes and expectations of the fans. It’s great to see then that the folks at Eidos Montreal have managed to create a game that is genuinely a lot of fun based on its own merits.


Deus Ex: Human Revolution tells the tale of Adam Jensen, head of security at Sarif Industries in the year 2027, 25 years prior to the events of the original game, where mega corporate companies are focused on creating and advancing ‘human augmentation’ (think cybernetic limbs etc). The story kicks off with a bang as Sarif Headquarters comes under attack and after a brief tutorial-esque segment of gameplay Jensen is severely injured and must undergo extensive rebuilding that fuses him together with multiple augmentations. It’s here where the game really starts as Jensen is fuelled by the desire to find out the truth behind the attack and who was responsible.