Meet the super villain of Sly Cooper: Thieves in Time, El Jefe, a cigar smoking wild cat that apparently took over a country with just three blind mice and explosives. Impressive.
Thieves in Time is in development at Sanzaru Games, the folks behind the recent Sly Collection and Secret Agent Clank. The game is due to hit us next year with no solid date set down by Sony.
Tuesday, 2 August 2011
Five Against All - Gears of War 3 Horde 2.0 Trailer
A new trailer for the revamped (and mighty awesome looking) Horde 2.0 mode for Gears of War 3 has been released entitled 'Five Against All'. It showcases all the crazy action you can expect to be involved in when playing as well as showing off the fortifying and boss aspects of the mode.
In addition to that you can also hear the song written for the game by Ice-T and his old band Body Count which we heard about at E3. Let us know what you think!
In addition to that you can also hear the song written for the game by Ice-T and his old band Body Count which we heard about at E3. Let us know what you think!
Final Fantasy XIII-2 Not to Recycle Content
For those fearing that the sequel to Final Fantasy XIII will be full of recycled cut content from the original need not worry according to director Yoshinori Kitase.
Speaking with Xbox World 360 magazine, he explains:
"I think those comments have been really badly misinterpreted. The fact is that when making any game you need to come up with lots of different ideas and designs that you weigh up against each other before picking the best one. Obviously in that process a lot of ideas and designs have to be discarded,"
"We have never knowingly picked up these kind of ideas and recycled them. That's not what we do. It's natural for anyone making games to throw away ideas but the scenario of FFXIII-2 is completely newly written and has no connection to anything we didn't use for FFXIII"
There we have it, although it was said enough content was cut from FFXIII to make a new game in and of itself it seems the team is headed for fresher ideas with the sequel.
Speaking with Xbox World 360 magazine, he explains:
"I think those comments have been really badly misinterpreted. The fact is that when making any game you need to come up with lots of different ideas and designs that you weigh up against each other before picking the best one. Obviously in that process a lot of ideas and designs have to be discarded,"
"We have never knowingly picked up these kind of ideas and recycled them. That's not what we do. It's natural for anyone making games to throw away ideas but the scenario of FFXIII-2 is completely newly written and has no connection to anything we didn't use for FFXIII"
There we have it, although it was said enough content was cut from FFXIII to make a new game in and of itself it seems the team is headed for fresher ideas with the sequel.
Sucker Punch Acquired by Sony
Sucker Punch, the studio behind critically acclaimed series such as Sly Cooper and inFamous has been acquired by Sony for an undisclosed fee. So as you'd imagine all future titles from the developer will be a PlayStation exclusive, no questions asked.
Here's the announcement:
"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family," said SCE Global Studios boss Shuhei Yoshida.
"The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3′s history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year."
As for what title Sucker Punch are making next, that's unknown for now, but we do know that it's going to be a fresh IP for developer and console alike.
[Source - CVG]
Here's the announcement:
"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family," said SCE Global Studios boss Shuhei Yoshida.
"The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3′s history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year."
As for what title Sucker Punch are making next, that's unknown for now, but we do know that it's going to be a fresh IP for developer and console alike.
[Source - CVG]
True Crime Hong Kong Saved by Square Enix
So it was announced a while ago that Activision had cut and cancelled True Crime: Hong Kong even though the title was pretty much a finished product and playable from beginning to end. It's good news then that Square Enix has decided to save the project and publish the game themselves albeit under a different name due to Square not owning the IP rights.
While no date has been set or any other information given, Square Enix London Studios general manager Lee Singleton had this to say:
"When we first saw and got our hands on the game we fell in love with it," "It's one of those games where you don't want to put the controller down; it's what we call 'sticky'," "When we met the team at United Front Games, it was a done deal in our eyes - we instantly recognised the huge potential in the game and the team."
It's nice to see that United Front Games will get to see their game finally see the light of release now that Square has stepped in.
[Source - Gamasutra]
While no date has been set or any other information given, Square Enix London Studios general manager Lee Singleton had this to say:
"When we first saw and got our hands on the game we fell in love with it," "It's one of those games where you don't want to put the controller down; it's what we call 'sticky'," "When we met the team at United Front Games, it was a done deal in our eyes - we instantly recognised the huge potential in the game and the team."
It's nice to see that United Front Games will get to see their game finally see the light of release now that Square has stepped in.
[Source - Gamasutra]
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