Thursday, 16 December 2010

Trailer For First New Vegas DLC Rolls In

By Mark

'Dead Money' the first installment of DLC planned for Fallout: New Vegas looks to be real action heavy as you find yourself with an explosive collar on your neck and taking orders from a mysterious older gentlemen who wants the treasure. Looks like you can't say no or run away either as the trailer demonstrates in head explodey terms.

Deus Ex: Human Revolution Not Ready to Roll (Delayed)

By Mark


Certain games you don't feel that annoyed by when they get delayed. Deus Ex isn't one of them however. Square Enix has pushed back the RPG title to April next year and while that's only a month the reason behind it isn't exactly great:

"With weak sales performance of console game titles that have been newly released during the current fiscal year as well as harsh market feedback regarding a key title, the Group recognizes the reinforcement of development capability in our Digital Entertainment segment as our most critical managerial issue.

We therefore have decided to spend additional time to further polish our upcoming game, DEUS EX: HUMAN REVOLUTION, resulting in a shift in release timing from our prior plan of the current fiscal year to next fiscal year."

On the bright side it should mean an extra month of polish on the game and we'd rather have a more refined experience to a bug filled one right?

Source - Kotaku

Motorstorm Apocalypse Gameplay

By Mark

Motorstorm: Apocalypse is coming and it's the third main installment to the franchise and now looking to head in another direction in addition to jungle, dirt, and canyon locations we seem to now have an apocalyptic city to race around in. It's nothing mindblowing granted but it will keep it feeling fresh, here is the trailer to see what you think.

Yakuza 4 Character Trailers

By Mark

We've had one of these before for Akiyama and now there are two more featuring Saejima and the franchise start Kazuma. Remember in the latest title you'll not only be playing as Kazuma but in addition three more. Anyway on with the vids.



New Mortal Kombat Is 'Fan Service'

By Mark


Ed Boon (one of the top guys working on MK) has said during a video interview with 1up that the new Mortal Kombat is essentially that dream MK game diehard fans have been so eagerly awaiting. He states:


"Mortal Kombat's taken a number of turns and we've kind of reinvented ourselves a few times and in the last game was the biggest departure because we were actually a T-Rated game, so this game will really come back and be as 'Mortal Kombat' as anybody ever remembers."

I'm sure we all remember the DC Universe cross over and whether you enjoyed the game or not, you can't honestly say it was a proper Mortal Kombat game as the brutality of the title was held back by the fact that seeing Superman get his face mushed is a bad thing. Regardless! This just further confirms that the new title should blow your mind and make you feel 12 years old again with good ole' hearty violence.


Source - 1up

Wednesday, 15 December 2010

Nail'd Review

By Mark


With all the adrenaline filled dirty racers centred around ATV’s or otherwise such as ‘PURE’, ‘Motorstorm’ and ‘FUEL’ (there’s loads more honest) it begs the question what exactly Nail’d fetches to the table to make it worthwhile. All the expected features are here in the form of a campaign mode set around tournaments, simple free races, customisation and of course multiplayer. Yet again I must say that all these features are now run of the mill and what one would expect of such a game so there’s not exactly any bonus points won here.

Upon cranking up the ‘campaign’ portion of the game you'll notice that it’s standard fair here, there are multiple tournaments that you must work your way through and unlock to complete the game and you’ll be competing in standard races to ones where you have infinite boost or limitations. It doesn't really extend much beyond what you could come up with and that's a shame, there was definitely room for some really creative modes with the huge jumps it has and the speed involved.


The gameplay is obviously going to make or break the title and it’s a little strange. Nail’d gives the finger to real life and all of its physics in order to do whatever the hell it wants to make you go ‘awesome’ and it works at first but doesn’t have the holding depth. When racing along the ground the handling is ridiculous in the sense that it isn’t there due to it being to ‘perfect’, it’s one of those games where you can pull a 90 degree turn but not lose any speed or have any trouble doing so and to me it sucks away any challenge in the races. When not sliding around the floor you are instead being thrown into over the top crazy heights and drops and the game lets you ‘handle’ mid air for tricks and to brace yourself for a decent enough landing to continue. It may seem like a small amount of gameplay features but that’s really it for Nail’d and it’s a shame, sure you have a boost bar if you drive well but as I say it’s impossible to not drive well as the game is just too easy. It feels like the game is calling out to be put in arcade which is where it actually wants to live.

Aside from a slightly drab tournament based single player component there is of course the online which has a stupidly small amount of holding power. There’s no ‘competitive’ feeling and even when you win you don’t exactly feel satisfied but rather just ‘oh..okay’, the lack of features or twist on the tried and true just doesn’t do enough to make you come back for more and after a few races you’ll be quickly done with the multiplayer on offer here. It may seem like I’ve skimmed over this aspect but really that’s just how little you can expect to find from Nail’d’s online offering.


One thing the game has flowing for it are its looks, while boosting round the courses and flying through the air you want to be able to admire the view on the long drop down and for the most part you can. The vistas are inspired by a certain madness and I find myself often wondering how the hell this track came to be or what world everyone in Nail’d must live in if this is all fine and dandy. Some jumps you’ll hit then find yourself dodging out of the way of blimps and hot air balloons or on one jump you just literally freefall down the side of a mountain range (a seriously high one at that). I have to say though that the game gets confused on these jumps, I found myself ‘crashing’ in strange ways and strange in the sense that I’d just get respawned for no apparent reason. 


All in all the one thing I found myself asking when playing this and consequently finishing it up was why Nail’d has come to exist. Developer ‘Techland’ had previously handled the Call of Juarez games and ‘Call of Juarez: Bound in Blood’ was leagues better than this fairly average ATV racer so why they jumped from western shooter to a relatively harder market is beyond me. Nevertheless diehard fans of this genre should lap it up as you’ll find some enjoyment here and at one point when boosting over a cliff with ‘Re-Education’ by Rise Against blaring it was hard not to feel badass. For the rest of you though you can safely move along there’s nothing to see here.

Gotta' Love It
  • Madness, madness everywhere
  • Sense of speed? Achieved
  • Visual fidelity
Gotta' Hate It
  • Done before? Yep, maybe better too
  • Boring/bland/dull/whatever else a thesaurus can say multiplayer
  • Little variety 

Nail’d - 7

Explodemon Speed Trailer

By Mark

When watching this trailer try not to think too much about how strikingly similar it is to 'Splosion Man', yes the gameplay is centered around platforming and a character that blows up while doing so. Yet this game looks like it may be good enough to hold its own, originality isn't always key its what you do with what you've got.



It looks pretty good to me, what about you?