By Mark
The latest developer diary for upcoming SSX title has been released and focuses mainly on the tricks of the game. In the words of the dev's the tricks are going to be 'awesome and easy' in comparison to most trick based games that can be frustrating to play.
In addition to the usual insight from the team, you also get to see some concept art and the game itself in action somewhat, check it out.
Monday, 11 April 2011
Bioware - A Mass Effect MMO 'Makes Sense'
By Mark
Unsurprisingly in this day and age all developers are looking at how to get into the multiplayer scene in a successful way and Bioware are no different. Speaking with Game Informer, the executive producer Casey Hudson has shed some light on the thoughts of the team.
While as of yet, there are no solid ways that they are going to do it, Hudson wants to be clear that multiplayer is definitely a part of Bioware's future plans whether in the Mass Effect series or not:
Unsurprisingly in this day and age all developers are looking at how to get into the multiplayer scene in a successful way and Bioware are no different. Speaking with Game Informer, the executive producer Casey Hudson has shed some light on the thoughts of the team.
While as of yet, there are no solid ways that they are going to do it, Hudson wants to be clear that multiplayer is definitely a part of Bioware's future plans whether in the Mass Effect series or not:
"We haven't yet come up with a way to do that, so we don't have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company."He states that in regard to fan feedback, an MMO is what is most talked about when it comes to implementing multiplayer into the Mass Effect universe.
"A lot of people say that they want to see an MMO, I think that kind of makes sense for this universe.
"I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn't it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense."It's hard to disagree and say that an MMO wouldn't work, but how many of you out there that enjoy the RPGs that Bioware craft actually want them focus some development time on multiplayer too?
3DS Title 'BloodRayne: The Shroud' On Hold
By Mark
Announced last year at E3 but with no word on the game since, it's no surprise that BloodRayne: The Shroud has been put on hold by publisher Majesco. The news came by way of the game's official Facebook page when a fan asked about the title and a rep responded:
Announced last year at E3 but with no word on the game since, it's no surprise that BloodRayne: The Shroud has been put on hold by publisher Majesco. The news came by way of the game's official Facebook page when a fan asked about the title and a rep responded:
"The 3DS title is currently on hold. We'll be sure to share any news when it's available"So there you have it, don't expect any more news on the game for a while.
Thursday, 7 April 2011
Rage Can Be Conquered In 'Around 15 Hours'
By Mark
Speaking in an interview with OXM, Tim Willits the creative director behind the upcoming post apocalyptic Borderlands meets Fallout has said that the campaign of Rage can be wrapped up in around 15 hours.
Now. There are a few things to point out, while the game may be spanning two discs for the 360 version it could seem like 15 hours may not be all that, but that's not taking into account any side quests or exploration. I mean games like Fallout can be finished pretty quickly if you just gun straight for the ending but that would be missing the point of the game; not to mention lessening your own experience by default.
For all we know Rage could be absolutely stuffed with extras and let's say for a moment it isn't, 15 hours is still pretty decent when compared to that of other FPS' to come out in recent times that last around 4 or 5 hours. What do you folks think? Anyone stoked for iD's latest shooter?
Speaking in an interview with OXM, Tim Willits the creative director behind the upcoming post apocalyptic Borderlands meets Fallout has said that the campaign of Rage can be wrapped up in around 15 hours.
Now. There are a few things to point out, while the game may be spanning two discs for the 360 version it could seem like 15 hours may not be all that, but that's not taking into account any side quests or exploration. I mean games like Fallout can be finished pretty quickly if you just gun straight for the ending but that would be missing the point of the game; not to mention lessening your own experience by default.
For all we know Rage could be absolutely stuffed with extras and let's say for a moment it isn't, 15 hours is still pretty decent when compared to that of other FPS' to come out in recent times that last around 4 or 5 hours. What do you folks think? Anyone stoked for iD's latest shooter?
Hunt Ghosts In Your Own Home With New 3DS AR Game
By Mark
1st Playable Productions are currently hard at work on a new AR (Augmented Reality) title called The Hidden. The game will be published by Majesco and will see players hunting for entities in their home environments this October.
As far as a synopsis for the game goes we have this, you are:
Source - CVG
1st Playable Productions are currently hard at work on a new AR (Augmented Reality) title called The Hidden. The game will be published by Majesco and will see players hunting for entities in their home environments this October.
As far as a synopsis for the game goes we have this, you are:
"a member of the elite G.E.I.S.T. squad, Ghostly Entity Investigation and Strike Team, and must work with your team to track, capture, shoot and eliminate evil spirits, including fast-moving Kamikazes and Tanks, solid phantoms armed with claws."The Hidden will take advantage of the the 3DS' rear facing twin cameras so that you can search around your very own real world environments and Majesco's CEO Jesse Sutton points out that it uses key features of the new handheld such as "gyroscope and Wi-Fi capability--to deliver a rich 3D adventure with multiple layers."
Source - CVG
Monday, 4 April 2011
140 Levels Added to Super Meat Boy
By Mark
Those of you that have Super Meat Boy on the PC (via steam) can now gain access to a further 140 levels courtesy of the addition of 'Super Meat World'.
To gain access to the extra world all you have to do is collect 20 bandages in game and the level portal will appear. The extra 140 levels were created by other users and developers. Team Meat, developers of the indie hit, have asked that players "bare with us as we work out the kinks" and that the feature is still work in progress.
Even further additions to Super Meat Boy are planned as well in the form of a new level editor and also an all new chapter called 'The Unknown' which will feature a selection of the very best user created levels.
Source - CVG
Those of you that have Super Meat Boy on the PC (via steam) can now gain access to a further 140 levels courtesy of the addition of 'Super Meat World'.
To gain access to the extra world all you have to do is collect 20 bandages in game and the level portal will appear. The extra 140 levels were created by other users and developers. Team Meat, developers of the indie hit, have asked that players "bare with us as we work out the kinks" and that the feature is still work in progress.
Even further additions to Super Meat Boy are planned as well in the form of a new level editor and also an all new chapter called 'The Unknown' which will feature a selection of the very best user created levels.
Source - CVG
Wednesday, 30 March 2011
Battlefield 3 - Fault Line Episode 3: Get That Wire Cut
By Mark
The third episode in Battlefield 3's 'Fault Line' series has now been released this one dubbed 'Get That Wire Cut'. Before jumping into any action this little synopsis is given:
The third episode in Battlefield 3's 'Fault Line' series has now been released this one dubbed 'Get That Wire Cut'. Before jumping into any action this little synopsis is given:
"The squad has located the missing patrol and notices a suspicious wire leading into a basement nearby. Suspecting an IED, Sgt. Black is tasked to follow it..."Aside from the usual gunplay and lovely visuals we've come to expect with these videos, we're also shown a small quick time event as the player disposes of an enemy melee style.
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