Wednesday, 20 April 2011

The Last Guardian and HD Ico Collection Delayed

By Mark

It's not terrific news that I bring here, Team Ico head Fumito Ueda has announced the delay of both The Last Guardian and the upcoming HD re release of Shadow of the Colossus and Ico.

No new dates have been given but The Last Guardian was supposedly going to hit toward the end of this year, so we can only assume that there'll be no sight of it until 2012.

Over on the EU Playstation blog, Ueda has issued an apology:
"I announced at last year's Tokyo Game Show that the release timing of The Last Guardian which is currently being developed would be holiday 2011.

However, to provide more challenging and better quality of content to users and to fulfill First Party Studio's obligations, I decided to postpone its release timing.

All the members of my production team are working together at a fast pace to develop and release the game in First Party Studio quality.

I sincerely apologize to all the customers who have been waiting for "The Last Guardian" for so long, but I beg for your patience. I will also announce the new release timing at a later time.
In fairness, if the delay means the finished product will be all the better for it then we can't really complain. The Last Guardian is already shaping up to be a beautiful looking game and once we have more information it'll be here so stick around.

Source - EU Playstation blog

Capcom: Resident Evil 6 to be 'complete renovation'

By Mark

It's no surprise that Capcom feel the need for a bit of a change with the next numbered installment to the Resident Evil franchise and producer Masachika Kawata has further expressed this when speaking to spanish website MarcaPlayer.


Kawata stated that:
"The series will see a complete renovation with the next entry on every level. But we can't forget about all the previous entries that have led to the creation of many possibilities for the franchise. I can’t say if we’re going to make it (Resident Evil 6) survival horror or a shooter, but I can say that it’ll be totally different."
The interesting bit there is that they're unsure on what direction to take with the franchise, do they push on with the more action based style of game or return to the roots and do survival horror. I know which one I'd rather have but what about you?

Source - MarcaPlayer Via - Relyonhorror

Monday, 11 April 2011

SSX Dev Diary Explains Tricks

By Mark

The latest developer diary for upcoming SSX title has been released and focuses mainly on the tricks of the game. In the words of the dev's the tricks are going to be 'awesome and easy' in comparison to most trick based games that can be frustrating to play.

In addition to the usual insight from the team, you also get to see some concept art and the game itself in action somewhat, check it out.

Bioware - A Mass Effect MMO 'Makes Sense'

By Mark

Unsurprisingly in this day and age all developers are looking at how to get into the multiplayer scene in a successful way and Bioware are no different. Speaking with Game Informer, the executive producer Casey Hudson has shed some light on the thoughts of the team.

While as of yet, there are no solid ways that they are going to do it, Hudson wants to be clear that multiplayer is definitely a part of Bioware's future plans whether in the Mass Effect series or not:
"We haven't yet come up with a way to do that, so we don't have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company."
He states that in regard to fan feedback, an MMO is what is most talked about when it comes to implementing multiplayer into the Mass Effect universe.
"A lot of people say that they want to see an MMO, I think that kind of makes sense for this universe.
"I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn't it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense."
It's hard to disagree and say that an MMO wouldn't work, but how many of you out there that enjoy the RPGs that Bioware craft actually want them focus some development time on multiplayer too?

3DS Title 'BloodRayne: The Shroud' On Hold

By Mark

Announced last year at E3 but with no word on the game since, it's no surprise that BloodRayne: The Shroud has been put on hold by publisher Majesco. The news came by way of the game's official Facebook page when a fan asked about the title and a rep responded:
"The 3DS title is currently on hold. We'll be sure to share any news when it's available"
So there you have it, don't expect any more news on the game for a while.

Thursday, 7 April 2011

Rage Can Be Conquered In 'Around 15 Hours'

By Mark

Speaking in an interview with OXM, Tim Willits the creative director behind the upcoming post apocalyptic Borderlands meets Fallout has said that the campaign of Rage can be wrapped up in around 15 hours.

Now. There are a few things to point out, while the game may be spanning two discs for the 360 version it could seem like 15 hours may not be all that, but that's not taking into account any side quests or exploration. I mean games like Fallout can be finished pretty quickly if you just gun straight for the ending but that would be missing the point of the game; not to mention lessening your own experience by default.

For all we know Rage could be absolutely stuffed with extras and let's say for a moment it isn't, 15 hours is still pretty decent when compared to that of other FPS' to come out in recent times that last around 4 or 5 hours. What do you folks think? Anyone stoked for iD's latest shooter?

Hunt Ghosts In Your Own Home With New 3DS AR Game

By Mark

1st Playable Productions are currently hard at work on a new AR (Augmented Reality) title called The Hidden. The game will be published by Majesco and will see players hunting for entities in their home environments this October.

As far as a synopsis for the game goes we have this, you are:
"a member of the elite G.E.I.S.T. squad, Ghostly Entity Investigation and Strike Team, and must work with your team to track, capture, shoot and eliminate evil spirits, including fast-moving Kamikazes and Tanks, solid phantoms armed with claws."
The Hidden will take advantage of the the 3DS' rear facing twin cameras so that you can search around your very own real world environments and Majesco's CEO Jesse Sutton points out that it uses key features of the new handheld such as "gyroscope and Wi-Fi capability--to deliver a rich 3D adventure with multiple layers."

Source - CVG