Monday, 1 November 2010

Majin And The Forsaken Kingdom - Demo Impressions

By Mark


Prior to seeing the demo hit on Xbox Live not so long ago I have to say, that I hadn't even heard of this game before. It sounded pretty interesting though so I gave it a download and am now here to share the experience with you and will try to keep it brief.

The demo kicks off with a nicely styled cutscene of sorts, you could liken it to that of a comic come to life and it's definitely a nice way of telling the narrative between gameplay segments. The opening scene itself entails what I would imagine to be the opening of the game detailing that a young man named Tepeu has found himself helping a large creature called the 'Majin' escape from some form of dungeon. 

Once this is over you now gain control of our would be hero Tepeu and are introduced to the games basic mechanics such as movement, attack, evade and how to control the Majin itself. This is all standard stuff and to be honest it handles pretty well as you face two enemies to get the hang of combat. The visuals ingame are also commendable, they aren't mindblowing but they do a good job of showing off the style it has and are pleasing to the eye.



Over the course of the demo you must help the Majin escape from this dungeon and it displays the type of gameplay you can expect throughout, which is hacking and slashing through some enemies, using spells and cooperating with the Majin  to complete puzzles, be it making him open doors or crouch down to allow you to get to higher places and what not. It's not groundbreaking stuff but as long as they are imaginitive in the design throughout the game it should be fun to play.

A few other gameplay mechanics displayed are the 'friendship' system between Tepeu and the Majin, this builds as you collect blue orbs and would seemingly play into the narrative as it looks like the two will be building a strong friendship over the course of their journey. Another aspect is related to combat and thats the coop attack system, as you attack enemies near the Majin you build a small meter that allows for more powerful attacks to be executed with the B button.

It's also here that I'd like to mention the voice acting, while the performances themselves might not be fantastic by any stretch of the imagination, you can't help but like it. It's hard to explain in any other way than to say that the game oozes a certain 'charm' and it works in its favour greatly. The over arching narrative also seems to be at the very least interesting so the game on the whole is shaping up to be a pretty good looking title.

Of course this is all based on the demo and you may not agree with me at all! So I would advise checking out the demo yourself on Xbox Live or the PSN, Majin and the Forsaken Kingdom is due to hit on the 26th November so there's plenty of time yet. Here, have a trailer!




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