Wednesday, 2 February 2011

inFamous 2's Morality Explained

By Mark

The original inFamous handled morailty in a rather simple manner in the sense that doing one thing was good and another bad, not all that complex really right?

Sucker Punch is looking to change it up a little in the sequel by not necessarily making it more complex, but rather making it feel more like impactful decision making.

Ken Schramm of Sucker Punch explains the new system for us:
"Karma moments from inFAMOUS [are] now represented by character driven dialogue and 3D mocap cutscenes,"
"Your conscience comes into play with the introduction of Kuo and Nix, two NPC characters. Kuo is a NSA agent working to help Cole defeat the Beast. Nix is a New Marais native that grew up in the swamps around New Marias, whose hatred for Bertrand stems from witnessing him kill her family. She is your hedonistic guide that coaxes Cole into not thinking about the consequences of his actions."
So now when playing through the game you will either be taking the advice of Kuo for the good side of things and succumbing to Nix's temptations for the evil side. As I say, not a complex system just a more altogether organic one. Here is a trailer displaying a moment where Cole rescues Nix.



inFamous 2 will be launching later this year and it's shaping up to be an all round awesome looking title, how'd you feel about it?

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