Wednesday, 27 July 2011

Lack of Multiplayer for Darksiders Explained

Darksiders was a game screaming for multiplayer with its plot and gameplay set around a hack'n'slash adventure style with the four horsemen of the apocolypse as the focus and yet it was missing from the original title. With Darksiders 2 also set to launch with multiplayer being absent you may be wondering just why that is.

What it comes down to is data and animation, game director Marvin Donald explains:

"You've got completely different animation sets. It's 800 to 1,000 animations for Death alone and they're all unique. One thing great about working with Joe [Madureira] is that he comes up with awesome characters but they have completely different proportions, so you can't share any of the animations across them."

It's not just animating the characters but balancing their powers that would also take time. "Of course there's balancing with the different abilities. We're going to want them to play differently, so we wanted to spend some time developing each of the characters individually."


He was keen however to reiterate the desire that multiplayer is indeed something the team want to do at some point, it's just a case of when.

[Source - Shack News]

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